YourClassical
Top Score

Deconstructing "Tomb Raider" with Composer Jason Graves

Deconstructing
DOWNLOAD
Jason Graves
Composer Jason Graves
Jason Graves

There have been several Tomb Raider games since the first came out in 1996, and several composers wrote music for the series.

But when developer Crystal Dynamics approached composer Jason Graves for their newest Tomb Raider game, they told him to start from scratch.

So Jason got to write a brand new theme for the series.

In the new episode of Top Score, Jason talks about writing protagonist Lara Croft's theme. He used the notes from her melody to write themes for other characters in the game; even the island on which the game takes place has its own theme.

Much like the way Richard Wagner placed his leimotifs throughout his operas, Jason did so with his Tomb Raider themes.

Thematic writing, as it's referred, isn't a new concept in entertainment - not even in video games. But it's not always an appropriate method for composing a score, either.

Jason mentions that thematic scores don't often work in the horror genre, like his previous music for the Dead Space trilogy.

We also talk about my favorite scene, one in which Lara is climbing a radio tower to send a signal. The scene stood out not only for Jason's music, but also for the, well, "cinematography" of it:

Even cooler, Jason and Crystal Dynamics ended up commissioning a new instrument (simply called, The Instrument) for Tomb Raider. Sculptor and artist Matt McConnell's creation allowed for the island to have a unique sound.

Jason uses only The Instrument for the first 15 minutes of the game.

Hear my conversation with composer Jason Graves on the new episode of Top Score from Classical MPR. Subscribe on iTunes.

Love the music?

Donate by phone
1-800-562-8440

Show your support by making a gift to YourClassical.

Each day, we’re here for you with thoughtful streams that set the tone for your day – not to mention the stories and programs that inspire you to new discovery and help you explore the music you love.

YourClassical is available for free, because we are listener-supported public media. Take a moment to make your gift today.

More Ways to Give

Your Donation

$5/month
$10/month
$15/month
$20/month
$

Latest Top Score Episodes

VIEW ALL EPISODES

Latest Top Score Episodes

Top Score: Robert Elhai makes a splash in Hollywood and beyond

Top Score: Robert Elhai makes a splash in Hollywood and beyond

Robert Elhai has worked on the music for Hollywood blockbusters like 'The Avengers' and 'Pirates of the Caribbean,' TV hits such as 'Hawaii Five-O,' and theatrical sensations like Broadway's 'The Lion King.' He's even worked with the heavy metal band Metallica and on a 'Call of Duty' video game. And he's done it all while living in Minneapolis.

Top Score: SonicPicnic and Awesomenauts

Top Score: SonicPicnic and Awesomenauts

The soundtrack for the game 'Awesomenauts' sounds like an alien radio station. The music was created by a group of composers who call themselves SonicPicnic.

23:31
Composer Ryan Ike got his career started at 'Gunpoint'

Composer Ryan Ike got his career started at 'Gunpoint'

Composer Ryan Ike got his first big break in video-game composition by answering an open call for composers on Twitter for a game called 'Gunpoint'. He got the job -- and a BAFTA nomination. Hear more about Ryan Ike on this week's episode of Top Score.

21:42
Serious music for a casual game

Serious music for a casual game

Millions of people around the world play the 'casual' game Candy Crush Soda Saga, but composer Johan Holmstrom took the music very seriously, even recruiting the London Symphony Orchestra for the recording session. Holmstrom is Emily Reese's guest on this week's Top Score.

14:31
A musicologist's look at 'Final Fantasy VI'

A musicologist's look at 'Final Fantasy VI'

Ryan Thompson is a PhD candidate in musicology at the University of Minnesota, with a special interest in ludomusicology. What is that, you ask? Ludomusicology is a growing field in which musicologists study the impact of music in video games.

19:59
Tom Salta's bold choice for subtle music

Tom Salta's bold choice for subtle music

The new game 'Spartan Strike' exists in an audio-dominant world. To make sure he could still capture a player's attention, composer Tom Salta decided to record quieter, more subtle cues. He also enlisted the help of the New York Film Chorale and the Macedonian Radio Symphonic Orchestra. Hear more about it on this week's episode of Top Score.

19:50
Top Score says, 'Thank You, Pierce'

Top Score says, 'Thank You, Pierce'

Top Score says "thank you" to production assistant Pierce Huxtable for one year of great work. Pierce's position was funded by a (non-renewable) grant from the National Endowment for the Arts, an award for which Top Score is forever grateful.

13:01
What's old-school is new again for Michael Schiciano

What's old-school is new again for Michael Schiciano

Michael Schiciano joins Emily Reese on this week's Top Score to talk about old-school and modern approaches to composing. Thanks to the burgeoning mobile market, many composers use old-school techniques to create music for smartphone games.

19:39
Do a Barrel Roll create innovative covers of game music

Do a Barrel Roll create innovative covers of game music

The orchestral-rock video game cover band Do a Barrel Roll stopped by Classical MPR to record a set and to chat with Emily Reese, host of Top Score. 'They played a set and stole my heart -- I've always wanted to say that,' Emily says. Listen to the full session.

21:30
Sam Dillard is a one-man music-making machine

Sam Dillard is a one-man music-making machine

Completely self taught, Sam Dillard not only composes music, but he also performs and records his work. Recently hired by Kinect for its new Harry Potter trailer, Dillard joins Emily Reese on this week's episode of Top Score.

20:41
VIEW ALL EPISODES